Meet Malachite Jones – the foremost (and only) psychic medium on the gritty Blades Edge estate. All he wants are two things: a name that isn’t ‘Malachite’, and a quiet life. And maybe some real psychic powers, but he’s making a living without them. Janine Stanbeck wants to find her dead husband Larry’s winning ticket and escape Blades Edge with her son. And she thinks Mal can help her. But Larry’s dad is the crime lord of the estate, and he wants that ticket for himself, and worse for Mal, he's not the only criminal with his eyes on it. Add in two coppers desperate to nick Mal's best, only, and admittedly quite dangerous, friend, Jackie Singh Kattar, and Blades Edge is getting pretty crowded. Malachite Jones might not really be able to talk to the dead, but if he and his friend Jackie Singh Kattar can’t find that money and a solution that pleases everyone they’re likely to be in need of a psychic medium themselves.
Imprisoned by her dictator brother, Malini spends her days in isolation in the Hirana: an ancient temple that was once the source of powerful magic - but is now little more than a decaying ruin. Priya is a maidservant, one of several who make the treacherous journey to the top of the Hirana every night to attend Malini's chambers. She is happy to be an anonymous drudge, as long as it keeps anyone from guessing the dangerous secret she hides. But when Malini accidentally bears witness to Priya's true nature, their destinies become irrevocably tangled...
Somewhere in England, in a small town called Strange Ground by the Skea, Ebbie Wren is the last librarian and he's about to lose his job. Estranged from his parents, unable to make connections with anyone except the old homeless lady who lives near the library, Ebbie isn't quite sure what he's supposed to do next. His only escape from reality is his deep interest in local folklore, but reality is far stranger than Ebbie can dream. On the other side of the sky and the sea, the Queen of House Wood Bee has been murdered. Her sister has made the first move in a long game, one which will lead her to greatness, yet risk destruction for the entire Realm.
As the only Second Daughter born in centuries, Red has one purpose - to be sacrificed to the Wolf in the Wood in the hope he'll return the world's captured gods. Red is almost relieved to go. Plagued by a dangerous power she can't control, at least she knows that in the Wilderwood, she can't hurt those she loves. Again. But the legends lie. The Wolf is a man, not a monster. Her magic is a calling, not a curse. And if she doesn't learn how to use it, the monsters the gods have become will swallow the Wilderwood - and her world - whole.
Angrboda’s story begins where most witches’ tales end: with a burning. A punishment from Odin for refusing to provide him with knowledge of the future, the fire leaves Angrboda injured and powerless, and she flees into the farthest reaches of a remote forest. There she is found by a man who reveals himself to be Loki, and her initial distrust of him transforms into a deep and abiding love. Their union produces three unusual children, each with a secret destiny, who Angrboda is keen to raise at the edge of the world, safely hidden from Odin’s all-seeing eye. But as Angrboda slowly recovers her prophetic powers, she learns that her blissful life—and possibly all of existence—is in danger.
In the city of Bassa, Danso is a clever scholar on the cusp of achieving greatness-only he doesn't want it. Instead, he prefers to chase forbidden stories about what lies outside the city walls. The Bassai elite claim there is nothing of interest. The city's immigrants are sworn to secrecy. But when Danso stumbles across a warrior wielding magic that shouldn't exist, he's put on a collision course with Bassa's darkest secrets. Drawn into the city's hidden history, he sets out on a journey beyond its borders. But the chaos left in the wake of his discovery threatens to destroy the empire.
Idris has neither aged nor slept since they remade his mind in the war. And one of humanity’s heroes now scrapes by on a freelance salvage vessel, to avoid the attention of greater powers. Eighty years ago, Earth was destroyed by an alien enemy. Many escaped, but millions more died. So mankind created enhanced humans such as Idris - who could communicate mind-to-mind with our aggressors. Then these ‘Architects’ simply disappeared and Idris and his kind became obsolete. Now, Idris and his crew have something strange, abandoned in space. It’s clearly the work of the Architects – but are they really returning? And if so, why? Hunted by gangsters, cults and governments, Idris and his crew race across the galaxy as they search for answers. For they now possess something of incalculable value, and many would kill to obtain it.
Twitch has three pet chickens, four pigeons, swallows nesting in his bedroom and a passion for bird-spotting. On the first day of the summer holidays, he arrives at his secret birdwatching hide to find police everywhere: a convicted robber has broken out of prison and is hiding in Aves Wood. Can Twitch use his talents for bird-spotting to hunt for the dangerous prisoner and find the missing loot?
Kef Cutmark is the greatest pirate in the Twisted Seas. Just ask her – she’s more than happy to talk about her exploits. She’s a woman of sharp wit and an even sharper sword. She’s killed sea monsters, toppled kings, stolen priceless artifacts, and made a hefty sum of gold along the way. But her charming, roguish exterior hides a dark past. As a child, she was a slave in Zorith – a tangled jungle of a thousand boats, all lashed together to make a floating city-ship. After a life spent running from her past, she’s had enough. Now, it’s time for revenge.
It is said that the greatest chess grandmasters envision a match’s outcome ten moves before it occurs. Imagine a person who could visualise ten steps ahead not only in the game of chess but in every human interaction.