On 21 June 1922, Count Alexander Rostov – recipient of the Order of Saint Andrew, member of the Jockey Club, Master of the Hunt – is escorted out of the Kremlin, across Red Square and through the elegant revolving doors of the Hotel Metropol. Deemed an unrepentant aristocrat by a Bolshevik tribunal, the Count has… Continue reading Review: A Gentleman in Moscow by Amor Towles
Between life and death there is a library, and within that library, the shelves go on for ever. Every book provides a chance to try another life you could have lived. To see how things would be different if you had made other choices...Would you have done anything different, if you had the chance to… Continue reading Review: The Midnight Library by Matt Haig
Blue Wing is desperate to become a shark caller, but instead she must befriend infuriating newcomer Maple, who arrives unexpectedly on Blue Wing's island.
Kindred Greyreach keeps The Errant afloat. She sings the language of the hearthfire and builds complicated structures of bone to prevent the ship from sinking below the prairie grasses
Four years ago, two girls went looking for monsters on Bodmin Moor. Only one came back. Lee thought she'd lost Mal, but now she's miraculously returned. But what happened that day on the moors? Dr Khan's research was theoretical; then she found cracks between our world and parallel Earths. Now these cracks are widening, revealing… Continue reading The Doors of Eden by Adrian Tchaikovsky
The old gods may be great, but they are neither kind nor merciful. They are fickle, unsteady as moonlight on water, or shadows in a storm. If you insist on calling them, take heed: be careful what you ask for, be willing to pay the price. And no matter how desperate or dire, never pray to the gods that answer after dark.
In an empire controlled by bone shard magic, Lin, the former heir to the emperor, will fight to reclaim her magic and her place on the throne.
When Arthur, Ren and Cecily investigate a mysterious explosion, they find themselves trapped in the year 2473. Lost in the Wonderscape, an epic in-reality adventure game, they must call on the help of some unlikely historical heroes to play their way home before time runs out.
" 'Give me your hat.'
They are not the sort of words that you expect to start a legend, but they were the first words he ever heard her say. She said them to him, of course."
With a few new techniques, a little new equipment and, above all, a new way of thinking, birds hidden in the treetops will shed their cloak of anonymity and creatures of the darkness will enter the light of your consciousness.